ArcWeaver
About
This is a prototype of a 2D pixel art, turn-based combat, multi-user RPG, inspired by an old text-based MUD called Initium. If you want a specific item, you need to kill the enemy that wields it. Enemies are just like player characters; they carry the same items you can and hit just as hard. You can gain an edge by planning your gear to take advantage of each enemy's strengths and weaknesses.
This game is meant to be a persistent web-based browser game. Your character and items will be saved if you log out or exit the page. However, this is an early prototype, so the server and database may be wiped at any time. The game currently only works on a desktop browser with keyboard support.
Game Play
Movement - W, A, S, D
Each map region is connected to one or more map regions. Exiting one region will take you to another; you may return the way you came. Each area is unique, with its own set of enemies. Enemies will spawn in a map region at a set interval, up to a maximum limit. You will then need to remove enemies for more to spawn, which increases the chance for rarer enemies.

Combat -
Run into enemies on the map to start combat. You may then choose to use a normal or special attack, or run away.
Only one player can fight an enemy; if you run away, the enemy is gone.
Roll D20 for attack, must be greater than the defender's Armor Class (AC) to hit.
Weapons can add to your attack roll (AR), increasing your chance to hit
Armor can add to your AC, making you harder to hit
Quick Attack - +1 added to your attack roll, but -10% critical strike chance for the turn.
Heavy Attack - Added strength roll is 1.5x, but -1 to your AC for the turn.
Death - there is no death penalty in this demo; you will respawn back in town.
Loot - once you defeat an enemy, you may collect their loot. If you refresh the page, it will disappear.

Attributes -
Each attribute contributes to one offensive and one defensive stat.
Every level-up gives you 3 stat points to allocate as you choose.
Strength - Each point in strength gives +1 to max health
Attack damage adds one additional dice roll with sides equal to your strength (i.e., 1D5)
Dexterity - Each point in dexterity gives a 0.5% chance to dodge attacks
Every 2 points in dexterity adds an additional side to your initial attack roll (i.e., 6 Dex gives a 1D23)
Intelligence - Each point in intelligence gives a 0.5% chance to avoid extra critical strike damage
Each point in intelligence gives a 0.5% increased critical strike chance
Items -
Weapons can deal either bludgeoning, piercing, or slashing damage and have their own damage dice that are rolled upon a successful hit.
Armor has a damage reduction value that is modified by how well it can block the incoming damage type.
None - 0, minimal - 0.5x, poor - 0.75x, average - 1x, good - 1.5x, excellent 2x
Each armor piece has its own chance to block; the damage reduction from all blocking items is added together.
The color of an item roughly indicates the quality. In order: gray, white, bronze, gold, purple.
Purple items are legendary; currently, there are 2 in the game. There is a small chance that certain enemies may spawn with these items.

| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | TyrollerGames |
| Genre | Adventure, Role Playing |
| Tags | 2D, Fantasy, Multiplayer, Pixel Art, Top-Down, Turn-Based Combat |



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